![]() With a focus toward base building and squad creation, we seek to introduce new elements to the formula such as combining units, managing their ammunition reserves and making sure to have them fallback to safe zones to resupply, while also making sure that defending players cannot simply turtle their way through a match. Revamping The Classics Gameplay is the very core of every game, and is especially important in a good RTS title, as such we want to get it absolutely right. For a better idea of our plans after launch, be sure to visit our Roadmap which will be linked in the future in the Early Access section. Note that those are the current key features, and this will be updated with each major update to the game. ![]() A community-driven approach to balance and gameplay changes.No unit or building cap, produce as many as you want as long as you have the resources.18 unique units to unleash on your enemy.Goldhorn Island, a 1v1 map to destroy at your leisure.Two factions with which to battle against one another, Hong and Scav.Features present on day 1 of Early Access Commanding Nations is an indie title seeking to bring RTS gaming to the modern era by injecting innovative gameplay mechanics, next gen visuals, combat systems, interactive maps and unique factions into a genre which has not seen much change for the past twenty years.
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